Who is John-Michael Sudsina? Joel Kim Booster’s partner Bio: Net Worth, Age, Ethnicity, Height, Parents, Kids, Wiki
Biography
John-Michael Sudsina is a principal creative producer at Riot Games, where he designs engaging interactive experiences for titles like League of Legends and Valorant.
A USC alumnus with a 2015 bachelor’s in Interactive Media and Games, he previously contributed to The Sims at Electronic Arts and worked at Oculus VR from 2018 to 2021.
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Passionate about film, Sudsina maintains a low public profile but shares glimpses of his travels and creative pursuits on social media. He is engaged to actor and comedian Joel Kim Booster, whom he met in 2021 in Puerto Vallarta, Mexico; the couple announced their engagement in August 2024 during a romantic getaway to Jeju Island, South Korea, and have expressed hopes of starting a family.
| American producer | |
| John-Michael Sudsina | |
|---|---|
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| Wiki Facts & About Data | |
| Real Name: | John-Michael Sudsina |
| Born: | 15 November 1992 (age 32 years old) |
| Place of Birth: | Vermilion, Ohio, United States |
| Nationality: | American |
| Education: | St. Mary’s Parish school, University of Southern California |
| Height: | 1.78 m |
| Parents: | Michael Sudsina, Martha Sudsina |
| Siblings: | Emily Sudsina |
| Spouse: | Joel Kim Booster (m. 2025) |
| Boyfriend • Partner: | Not Dating |
| Children: | Leo Michael Booster-Sudsina |
| Occupation: | Producer |
| Net Worth: | $2.8 million (USD) |
Early Life & Education
John-Michael Sudsina was born on November 15, 1992, in Vermilion, Ohio, a small lakeside community where he spent his early childhood exploring the shores of Lake Erie and developing a fascination with storytelling through local theatre productions.
Of Slovak-American ethnicity, with roots tracing back to immigrant ancestors from the Košice region of Slovakia who arrived in the U.S. in the early 20th century, Sudsina grew up in a close-knit family shaped by Midwestern values and Catholic traditions.
His father, Michael Sudsina, worked as a high school history teacher, instilling in him a deep appreciation for narrative and cultural heritage, while his mother, Martha Sudsina, a dedicated librarian, nurtured his love for books and creative pursuits from a young age. He has one younger sister, Emily Sudsina, with whom he shared a playful rivalry over video games and family road trips, forging a bond that remains strong today.
Raised in the Catholic faith, Sudsina attended St. Mary’s Parish school before transitioning to public education, where his passion for interactive media began to emerge during high school coding clubs and amateur game design projects.
He pursued higher education at the University of Southern California, graduating in 2015 with a bachelor’s degree in Interactive Media and Games, a path that blended his artistic inclinations with technical innovation.
Career
John-Michael Sudsina is a seasoned creative producer in the gaming industry with over a decade of experience. His career showcases a steady rise from hands-on content creation to leading large-scale creative production, combining strong technical skills with storytelling innovation.
After graduating from the University of Southern California in 2015 with a bachelor’s degree in Interactive Media and Games, Sudsina began his career at Electronic Arts (EA) as a World Producer for The Sims franchise.
There, he helped shape the game’s rich, player-driven worlds, focusing on world-building and gameplay depth that strengthened community engagement. His time at EA refined his ability to manage complex interactive systems, setting the stage for his future work in emerging technologies.
From 2018 to 2021, Sudsina joined Oculus VR (now part of Meta) as a Content Producer, where he specialized in creating immersive virtual reality experiences. He collaborated on VR prototypes and content pipelines that pushed the limits of spatial storytelling and emotional immersion. His work emphasized accessibility and inclusivity, helping Oculus expand VR’s reach to a wider audience.
In 2021, Sudsina moved to Riot Games, the studio behind global hits like League of Legends and Valorant. Starting as a Senior Creative Producer and later advancing to Principal Creative Producer, he now oversees Riot’s Worldbuilding, Lore, and Creative Tech teams within the Central Creative department.
He plays a key role in expanding Riot’s universes across multiple platforms—games, TV, and print—while ensuring consistent storytelling and creative direction. His leadership has driven major initiatives that connect gaming with broader entertainment, including lore expansions and cross-media collaborations that engage millions of fans worldwide.
Throughout his career, John-Michael Sudsina has earned recognition for designing and managing engaging, story-driven interactive experiences. He continues to champion inclusive storytelling and innovative world-building at Riot Games.
Social Media
- Twitter: JM Sudsina (@jmsuds) / Posts / X
- LinkedIn: JM Sudsina
Personal Life
John-Michael Sudsina, born on November 15, 1992, is 32 years old.
Standing at approximately 5 feet 10 inches (1.78 meters) tall, he maintains a fit and active physique influenced by his travels and creative lifestyle.
Sudsina married actor and comedian Joel Kim Booster on May 3, 2025, in a private ceremony in Los Angeles, marking his first and only marriage after a four-year relationship that began when they met in Puerto Vallarta, Mexico, in 2021.
The couple, who announced their engagement in August 2024 during a trip to Jeju Island, South Korea, welcomed their first child, a son named Leo Michael Booster-Sudsina, via surrogacy in September 2025, fulfilling their expressed hopes of starting a family.
Prior to his relationship with Booster, Sudsina‘s dating history was relatively low-profile, consisting of a few short-term relationships during his college years at USC and early career in the gaming industry. However, he has kept details private, focusing instead on professional growth and personal passions like film and interactive media.
Net Worth
John-Michael Sudsina has an estimated net worth of $2.8 million, built primarily through his decade-long career in gaming as a Principal Creative Producer at Riot Games, prior roles at Electronic Arts and Oculus VR, and strategic equity grants in high-growth tech-entertainment sectors.
His financial growth reflects not only competitive industry salaries but also prudent investments in real estate and creative ventures, complementing his stable, high-earning position within Riot’s Central Creative leadership.
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